July 15, 2026 · Ratter

State of the game 7/15/2026

We have started building a development team consisting of a designer, a programmer and an artist. Together we have created the character and its animations, started working on the narrative and made the blockout for the inn “Blå Örn”.

We have also started building an art department, currently made up of two 3D artists working on assets for the inn and character clothing.

(What’s to come?)
Our next step is to expand the team with more programmers, an audio designer and an actress who can play the main character, Ingrid.

The trailer is on the way. Last week, our designer and animator were out recording motion capture for the teaser trailer, while our musician has been working on a 17th-century house music for it.

Until next time, have a good one.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hello again.
Because you scrolled all the way down I am going to let you in on a little secret regarding the NPC system. There is a secret back-end team working on the future of NPC behavior. With unscripted behavior and a real memory of the player. But 🤫 don’t tell anyone I said this.